In Part 2 of our interview with mobile marketing company
Fugu Mobile CEO Ranjit Singh, we disucss the current
environment of China's wireless sector and some of the hurdles
facing China's mobile gaming market. Click here for Part 1 on the
interview.
PE: What is the general attitude right now towards the
recent crack downs by mobile operators?
Singh: For
the wireless industry as a whole, it is a negative. But it is
good for content providers like us. The new restrictions
affect companies that depend on subscription services.
PE: Is the negative market sentiment affecting
investors as well?
Singh: Investors are showing a
lot of interest in specific areas. The market for the old
business models has cooled down, and investors are aware of
that. There is actually a lot of enthusiasm in the mobile
marketing industry right now. They see that mobile adverting
will grow; it is just a matter of time. I think things have
cooled down for the content providers, largely driven by the
tight controls from the telecom operators. China Mobile is
being very monopolistic and this is affecting content
providers. For example, investors do not find pure mobile
gaming so exciting anymore as it is tightly controlled by
China Mobile and its Java platform Magic Box. It takes
anywhere from three to five months to get a game on Magic Box.
It is an extremely slow and painful process to get a actually
get a game on the operator's platform in China. It is much
easier to publish games in other countries. Time to market in
other countries may be maximum one month. Receiving approval
for games from China Mobile is difficult too as they every now
and then change their testing partners or make some changes to
their platform. It is limited to three or four content
providers that in a sense have become China Mobile's
"recommended" partners, meaning these companies have corner
the market to a certain extent . There is also a policy that
only allows you to publish five games per month.
PE: Don't a lot of companies offer games on their
own portals to be downloaded?
Singh: Companies can
offer downloads on their own portal, but the games are linked
through Magic Box. China should be the largest mobile game
market in the world, but the market here has really been
handicapped. It is costing revenue for everyone. China Mobile
is not really focusing on this market right now since the
market has already reached a decent size. 3G, mobile TV and
other things are getting the attention right now. We are
currently experimenting with free games with a couple of
companies. There are ads included in the game, such as
banners. We can rotate the in-game advertisements according to
time or numbers of impressions. The idea is use the brand to
drive revenues for the mobile games.
PE: Do these
types of games have to go through Monternet?
Singh:
No. When the game is free, you skip the entire China Mobile
process. It is also more effective for the brand as it takes a
much shorter amount of time to launch the game.
PE:
How is the mobile gaming businesses going in Western countries
and India?
Singh: It is going very well for us
there. We get more revenue from game downloads from some small
countries like Bangladesh than we do from China, which shows
how tightly controlled China has become. We have seen some of
the largest returns from the smaller markets. Europe is a
tougher market to break into because there are already so many
players, but we have found a place for ourselves there, too.
In the mobile gaming market, there is this tendency for mobile
games to go towards branded games, such as a Star Wars game or
a Spiderman game. Most mobile gaming companies have to
purchase licenses for the games and there is a huge cost in
acquiring the licenses. We do not buy any licenses. We develop
our own games and we do not target hardcore gamers. Our games
target consumers who may play a game infrequently for 10 to 15
minutes. There are two types of games: branded games and value
games. We are making the value games, which probably cost half
the price of the branded games and offer more choices. When we
work with a mobile operator, we tell them that we guarantee
them six games a month, which is more than what most companies
are able to do.
PE: Is the US mobile gaming market
growing?
Singh: It is growing. The mobile operators
in the US are also very controlling, and most of them have
exclusive content aggregators. That market is actually growing
really fast, even on the mobile marketing side. We are
actually working with a few brands there on mobile marketing
campaigns. The costs in the US are very high and a lot of the
agencies are looking to work with companies in a lower cost
environment to do the development work. Execution of a lot of
the brand marketing in the US actually takes place offshore.
PE: What is the state of mobile game development in
China right now? Are you able to find good developers, or
is it better in India?[/i]
Singh: We are able to find
good developers here. Actually, the style of games here is
very different from the ones consumers in the West are
downloading. We bring in the creative concepts and ideas that
would work in the West, and get them developed here. I would
say most of our games have more of a Western flavor than a
Chinese flavor. One of our advisors was the creative head of
MTV. We have advantages over the game developers here as they
look at China as an isolated market. They are blocked at the
sales end because of China Mobile, and they have not look at
other markets. We do not have that obstacle as most of our
revenues are not from China. Our mobile marketing revenue is
from China, but our mobile gaming revenue is not. India is a
big market too, and gaming is growing really fast over there.
The revenue share is not as good as China, but it is far more
open and easier to penetrate. We will look at mobile marketing
in India in the future.
PE: How much do you
typically charge for games?
Singh: Pricing varies
from country to country; it is usually something from US$1
US$5. Revenue share is typically 50:50 in most cases.
PE: Is Fugu Mobile profitable
yet?
Singh: I don't expect Fugu Mobile to be
profitable for the next few months as we will spend some money
getting people for marketing. Right now we are at break-even.
The mobile gaming business sustains us, and is growing, while
the mobile marketing part is icing on the cake right now.